Real-Time Rendering, Third Edition

Real-Time Rendering, Third Edition

Tomas Akenine-Moller, Eric Haines, Naty Hoffman
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Thoroughly revised, this third edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the advent of programmable shaders, a wide variety of new algorithms have arisen and evolved over the past few years. This edition discusses current, practical rendering methods used in games and other applications. It also presents a solid theoretical framework and relevant mathematics for the field of interactive computer graphics, all in an approachable style.
Tahun:
2008
Edisi:
3
Penerbit:
A K Peters/CRC Press
Bahasa:
english
Halaman:
1045
ISBN 10:
1568814240
ISBN 13:
9781568814247
File:
PDF, 25.12 MB
IPFS:
CID , CID Blake2b
english, 2008
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