Game Engine Architecture

Game Engine Architecture

Jason Gregory
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In this new and improved third edition of the highly popular Game Engine Architecture, Jason Gregory draws on his nearly two decades of experience at Midway, Electronic Arts and Naughty Dog to present both the theory and practice of game engine software development. In this book, the broad range of technologies and techniques used by AAA game studios are each explained in detail, and their roles within a real industrial-strength game engine are illustrated.
Kategori:
Tahun:
2019
Edisi:
3.
Penerbit:
CRC Press
Bahasa:
english
Halaman:
1200
ISBN 10:
1351974289
ISBN 13:
9781351974288
File:
PDF, 39.02 MB
IPFS:
CID , CID Blake2b
english, 2019
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